about nummech & Mechanized Numerics LLC Shocker grip frame during fabrication Nummech is a division of a company called Mechanized Numerics LLC (MNL) which is a speciality machine shop located in southeast Michigan, United States. Nummech was founded by long-time paintball engineer Andrew L DuBuc (aka Ydna), along with several other manufacturing technicians. This group of people took their enjoyment for paintball and combined it with their affinity for manufacturing...thus Nummech was born.

AxePro marker body during fabrication Nummech's products are unique in that most of the components have been largely ignored by the rest of the paintball industry. Typicaly other developers avoid fringe products, instead working to create "sure fire" sales items. All companies have their own goals, but that isn't one of ours. New ideas and obscure parts form the backbone of our product line. If players want it, we make it. Additionally, oftentimes the solution is an easy one, so we're able to create a simple and cost-effective accessory to do the job. Everything is built from necessity, because a paintball player wanted to do something different. Other developers ignored them. We didn't.

advanced manufacturing and processing Extenders ready for inspection Foregrips undergoing inspection Mechanized Numerics was founded by highly-skilled production machinists, and conducts process control through experts in the field. Additionally, we are one of the only developers in the industry that actively employs the use of robotics and flexible manufacturing systems in our daily production activities. Our CNC equipment is purpose-built into automated workcells, designed to keep productivity and accuracy to a maximum. We use automated tools for inspetion which allows the manufacturing cell to auto-adjust itself based on changes that occur during the fabrication process. We human machinists are thus able to spend time with more important tasks such as quality control and assembly.

Through these methods and others, we simplify the development process; we're allowed to produce whatever we want, and however many of it we want. Everything we make follows simialr criteria. Sometimes we make as few as 10 parts if a player wants an obscure item. Other days we're producing batches of 2,000 items at once. The paintball industry is a great place to work and we have a lot of fun helping to enable people's ideas.

Content corner